The Complete AutoCAD Structural Detailing Course
التصنيف الكامل: Design > Architectural Design > AutoCAD

عن هذا الكورس
تعلم أونلاين 100%
شاهد الدروس في أي وقت ومن أي مكان
محتوى معتمد
مقدم من منصة Udemy
رابط موثوق ومباشر
ينقلك لصفحة التسجيل الرسمية
كورسات مقترحة في نفس المجال
عرض كل الكورسات ←
Learn LLVM IR in Action
In this course you are going to learn about converting high level programming constructs into LLVM IR by using LLVM APIs. This is a practical class about LLVM programming. After learning this class, you will be able to write your own compiler by using LLVM infrastructure.This course has two prerequisites. Firstly, basic C/C++ programming skills is required. You must be familiar with the follwing knowledge, such as variables, functions, pointers, etc. Secondly, basic compiler principle concepts is recommended. It will be helpull if you know the follwing concepts, such as parser, basic blocks, SSA, etc.All the source code will be discussed and developed in this course is presented in this github url. Before we dive into llvm programming, let's review the core compoents of compiler architecture.In general, compiler will translate source files into an executable file in three phases.On phase one, the compiler frontend reads the soure file and produce ir file.On phase two, the compiler middleend reads the ir and emit the optimized ir.On phase three, the compile reads the ir produced by the middleend and produce an executable file.From this compiler architecture diagram we can see that there are lots of stuff to do to implement a compiler. By using LLVM libraries, things become simplified.The LLVM Project is a collection of modular and reusable compiler and toolchain technologies. By using LLVM, compiler developer only need to modify their frontend to emit llvm ir. We can reuse llvm middleend and llvm backend. Finally we can get a high quality executable file produced by LLVM tools.

Make A Toy Robot in Zbrush
Ever wanted to create hard surface models in Zbrush, and did not know how?Then check out these educational videos.Using a retro robot, I'll show you how to create it in Zbrush.And step by step.You will get to know and use the most important tools in Zbrush.After that, it should no longer be a problem for you to create your own models.Easy to follow.You use different tools from zbrush, like Live Boolean, Insert Mesh brush, the new gizmo,boole operations, different brushes, Zremesher, subtools, polygon and edge processing, and many more.

VSD Intern - OpenRAM configuration for 4kB SRAM using Sky130
This webinar aims at design of 1024x32 SRAM cell array (32Kbits or 4KB) with a configuration of 1.8 V operating voltage and access time less than 2.5ns using Google SkyWater SKY130 PDKs and OpenRAM memory compiler.Static Random-Access Memory (SRAM) has become a standard element of any Application Specific Integrated Circuit (ASIC), System-On-Chip (SoC), or other micro-architectures. For this wide variety of applications, SRAMs are configured using parameters like the word-length, bit lines, operating voltage, access time, and most importantly the technology node. The access time of an SRAM cell is the time require for a read or write operation of SRAM.Manually configuring the SRAM for every change in parameter seems a slightly in-efficient and tedious task. Due to this reason, the memory compiler is used on a large scale, as it facilitates easy configuration and optimization of memory. OpenRAM, an open-source memory compiler is used for characterization and generation of SRAM designs.This webinar mentioned multiple open-source circuit schematic design, layout design, SPICE simulations tools and memory compiler. The tools used are explained in detail. All the Skywater SKY130 PDKs related files are added to the repository mentioned in webinar, which can be used without installing the complete PDKs. To install or get other details of Skywater PDKs, it can be found in Skywater official website

Getting Started with AutoCAD
AutoCAD is a widely used software for drafting and designing. It is really easy to learn and with practice, you can easily master the software and confidently make 2D drawings using this software. You have options for doing 3D in AutoCAD also but this course will deal with only the 2D part.Why should you take this course:This course has been designed in such a way that any beginner can easily learn and people who know the software can also easily refresh using this course. This course is not Industry specific and covers all the essential basics to start drawing. Another highlight is that the course does not teach a specific version of AutoCAD. Instead it focuses on the commands which are used throughout all the versions of AutoCAD. Changes across the versions are mentioned wherever it is needed.This course is also KEYBOARD ORIENTED. This means that you will be learning how to use AutoCAD by typing in commands as opposed to using the menu and the ribbons.In this course, we will be looking into some of the commands of AutoCAD by working on a project simultaneously. Additional Practice projects and assignments have also been included to try out the software by yourself.Welcome to Getting Started with AutoCAD!

It's NOT Matte Painting! EZ Video Compositing in Photoshop!
It's NOT Matte Painting is a series of composite tutorials. Using Photoshops ability to open video, these compositing tutorials go through imports, edits, and composites the video only using Photoshop. I believe one of the reasons this series of tutorials were so successful is because they were very simple and easy to follow. Even though there are plenty of matte painting tutorials online, there are very few that cater to the novice or the beginner.

Blender - EXPERT in 3D Character Rigging and Animation
In this course, we will learn from scratch all the necessary tools so you can rig your own 3D characters using Blender 3D as the sole and primary tool. You will master the workflow with confidence and be able to tackle any rigging challenge at a professional level.We will study and configure the entire interface from the ground up.You will learn how to navigate within the workspace.We will study common mistakes and the rigging techniques used in the industry.We will create a rig and animate our model.We will dive into advanced tools by creating multiple animation cycles.Everything will be created from scratch following a simple and dynamic workflow.The course will gradually increase in difficulty, clearly introducing all the core concepts. Everything is explained in detail—why it happens and why it is done—making the learning process progressive and thorough.We will carry out rigging and animation exercises. We will animate several cycles for the character. You will have access to all the course resources and files, as well as support through the Q A forum to help resolve any doubts.The course brings together all the learning and understanding of the tools needed to rig a character, animate it, implement IK systems, and use other techniques applied in the professional industry.Once you finish the course, you will be able to rig your own characters and other objects, such as animals or mechanical systems, as you will have a solid foundation that allows you to do so with ease. It is important to practice as much as possible to fully internalize the workflow.
