Game like simulations with Captivate 9
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Pattern Drafting in Fashion Design.
Here is an opportunity for you to unlock your creativity and build a solid foundation in fashion design! This tutorial covers the foundation and basic courses in fashion design perfect for beginners or those looking to upscale their skills.You will learn the following:Foundation Course: Understanding the tape rule : this will enable you read the rule to the exact 1/8 and 1/16 to enable compute yardage for single and mass produced garments.How to take proper body measurement; knowing what the model should wear before measurement is taken and the two types of measurements.The workable Nigerian women size chart; this has been reviewed and proven to work for the Nigerian woman and it ranges from size 6 to 22.Basic Course:The bodice block: We have very clear diagram, design analysis and simple pattern instructions to follow. The diagrams are animated to take you through each step.The skirt block: Just like the basic block, it has design analysis and simple pattern instructions to follow. the diagrams are animated to take you through each stepThe sleeve block: In the sleeve block , we will be learning the sleeve terminology, draft process and what the notches at the front and back sleeve represent.

Learn Design Thinking Hands-On With Project CORE
In this course, you will get a detail level understanding of what is Design Thinking, how to use it in your own Customer Workshop. The course has 2 major components that contain different approaches on Design Thinking principle: E-Commerce End It covers a detailed analysis of non-SAP customer requirements followed by mapping of those requirements to User Experience and finally the creation of UI wireframe that follows Material Design Guidelines. ERP End It covers a detailed analysis of SAP customer requirements which is again mapped into User Experience and finally the creation of UI wireframe that follows Fiori Design Guidelines.

AutoCad Civil 3D 2026 -Step by Step Training
Welcome to an In-Depth and Comprehensive Guide to Civil 3D!If you clicked on this course, it means you are interested in learning Civil 3D and taking your engineering skills to the next level. Maybe you are completely new to the software, or maybe you have already tried learning it before but felt confused by complicated lessons and unclear explanations. Don’t worry — this course was created to make the learning process simple, practical, and professional for everyone.This is not just another theoretical Civil 3D course. Everything is explained step by step with real project workflows and practical applications that you can directly use in real engineering projects. Even if you have never opened Civil 3D before, you will be able to follow the lessons comfortably and build your skills from the ground up.By the end of this course, you will not only understand the tools inside Civil 3D, but also learn the logic behind professional project development. You will gain the confidence to work on real-world road and infrastructure projects and prepare professional engineering drawings.What You Will Learn in This CourseThroughout the training, we will move forward step by step with practical examples and real project-based exercises.You will learn how Civil 3D actually works instead of memorizing commands. The interface, toolbars, and workflows will become easy and understandable for you.You will learn how to import, organize, and manage real survey point data correctly and efficiently.You will create terrain surfaces from scratch, edit them professionally, and perform essential surface analyses used in real projects.You will learn the complete workflow for creating horizontal and vertical designs, including alignments and profiles.You will understand assemblies, typical sections, and corridor logic while creating your first professional 3D road models.The course is designed around practical workflows, not dry

Introduction to Design Thinking and Product Development
Crisp and straight to the point lectures!This course will cover the following topics.· Design thinking- You will learn about the 5 stages of Design thinking process: Empathize, Define, Ideate, Prototype Test· Challenges faced during successful Product development· Characteristics of Product development· Cost Duration of product development· Case study on Electronic brakeforce distribution system· Difference between Agile, Design thinking Design sprintAt the end of the course, you will have a good knowledge on Design thinking approach that is carried out in almost all big companies and also the Product development strategies followed in there.In this course, a case study on Electronic brake-force distribution is compared side-by-side with the explained Design thinking and Product Development topics for your easy understanding. Quizes were added to make the course more interactive and fun.What you’ll learn· 5 Step design thinking approaches- Empathize, Define, Ideate, Prototype Test· Characteristics of Product development process· Cost Duration of product development· Challenges faced during Product development· Industrial Case study on Design thinking (Electronic brake-force distribution system)· Difference between Design thinking, Agile Design SprintAre there any course requirements or prerequisites?· No prerequisites required. Best for beginners.· 30 mins of free timeWho this course is for:· Students and early professionals who want to know about the Design Approach and procedure of Product development

Lighting design by using DIALux Program
This course is intend to assist you to work fast an effectively with DIALux , If you have experience with windows application , getting started in DIALux will present no problem.Content and OverviewThis course we will go through 11 lecture which is including the following points 1- Introduction for the DIALux2- How to install the program and the lighting catalogues. 3- How to use DIALux wizard for quick lighting design for a room. 4- The DIALux user interface a- The Project manager , Cad window, Guide b- The Luminaire selection c- The furniture tree d- The color tree e- The output tree f- The Guide g- Edit mode5- Optimise personal setting a- General Options.What Am I going to get from this course? At the end of the course you will be able to do the internal lighting design for a building, shop , show room and etc..by using DIALux program. If the course success I will go for next step which is external lighting design ( Street lighting , landscape lighting) So please leave a comment if you want the new course. I add the documents form where I explain the course so you can use it during the course to follow up with the video.For more information about the DIALux program and the lighting catalogue you ca download it online if you need help please send me a message.

Blender 3d: Creating an Anime Style Character in Blender
So basically what this course is is a series for people who want to learn how to make a character in blender from a reference image. This is fundamental in character modeling. Weather it be for games or a film modeling a character from a reference image is usually how the job gets done. In this course I will go over getting started in blender, then I jump right into modeling, afterwards we rig and pose the character. This course I about quickly learning the modeling and rigging process for character creation in blender. Lots of courses teach you about the modeling basics but never really show you how to put something (in this case someone) together. This is what I do in this course. Just so that you are familiar the terms I will be using in this series are as follows: Extrude (E) : The process of taking existing geometry and extending it to form new shapes. Rotate (R) : The process of rotating geometry in blender. Scale (S) : The Process of resizing geometry in blender. Grab (G): The process of moving geometry in blender. Select (Right Click): The process of selecting Geometry in Blender. To select more than one object or piece of geometry hold shift while right clicking. Object Mode: The default mode in blender. Edit Mode: Once and object is selected in object mode ( note that the object must be geometry, not lights or cameras) hit the tab button on your key board and the you will have entered Edit Mode. Rigging: The process of adding bones to a mesh to enable it to be animated through the bones.