SOLIDWORKS ASSY. & ANALYSIS TOOLS WITH INDUSTRIAL GEARS
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Photoshop plus : 30 days challenge to learn adobe photoshop
Welcome to my course to learn Photoshop from scratch.This course is a full programme to learn graphic design with Adobe Photoshop and not a normal course to just learn tools. In this course I start with you from scratch as I show you how to use the layers system and the basics of graphic design. then we start to dive deeper step by step to reach an intermediate level and then an advanced level. By the end you can rely on yourself to create any design you want without any help.In each day of the 30 days of training you will learn a new and different thing in graphic design. And with each day passing you get closer to becoming a professional graphic designer. Which will help you to improve your business online and off.The course is divided to 4 weeks in an easy and smooth process.In the first week we learn to work with projects in the Photoshop and we get to know all the important tools that we use in selection, cropping, and merging.And also the retouching tools to adjust images. And the adjustments layer to edit colours and edit the quality of images. Plus the layer style window that allows us to edit the text and add multiple effects to it.In the second week we will learn to work with filters and how to add them to images and we will take a look at the painting brushes that allows us to create artistic designs. And we will see multiple tips and tricks that will make things easier for us.In the third week we will move to the next level as I will show you how to work as a graphic designer and how to create commercial designs like flyers, business cards, T-shirts, social media designs and web ad banners in different sizes.In the fourth week on the special section we will see photo manipulation in which I will show you how to merge images in a professional way by setting the colours, the sizes, the lighting and by adding details and effects to your designs.In this section we will work on 3 different designs then we will move to the camera raw filter.

سيكوال سيرفر كويرى من البدايه - SQL Server Query From Zero
فى الكورس ده هابدأ معاك من الصفر من اول ياعنى ايه قاعدة بيانات وانواع قواعد البيانات وازاى تختار النوع المناسب لشغلك وازاى تسطب السيكوال سيرفر وايه هى السيرفيس المهمه واستخداماتها وازاى تعمل داتا بيز وانواع السيكيورتى وبعد كده هانركز على جمل السيكوال سيرفر اللى هى اول حاجه لازم تتعلمها ونبدأ نتكلم فيها بالتفصيل وقبل ده هانعرف ازاى نعمل جدول وانواع البيانات والعلاقات واهميتها وامتى تستخدمها والقيود وانواعها وازاى تعملها وندخل بقى فى DDL statement Create , alter , dropDML Statement select , insert , update ,delete كل الجمل دى بالتفصيل وتحديدا جملة ال select بكل تفاصيلها بال joins بأنواعها هاتخرج من الكورس ده قادر انك تتعامل مع اى نوع قاعدة بيانات من ناحية الكويرى لانها Standard statement ياعنى نفس الجمل تقدر تنفذها على اوراكل او اى داتا بيز انجين مشروع فى نهاية الكورسبعد الكورس ده ممكن لو حابب تكمل كورس سيكوال ديفلوبر وده متخصص للسيكوال سيرفرفى الكورس ده هابدأ معاك من الصفر من اول ياعنى ايه قاعدة بيانات وانواع قواعد البيانات وازاى تختار النوع المناسب لشغلك وازاى تسطب السيكوال سيرفر وايه هى السيرفيس المهمه واستخداماتها وازاى تعمل داتا بيز وانواع السيكيورتى وبعد كده هانركز على جمل السيكوال سيرفر اللى هى اول حاجه لازم تتعلمها ونبدأ نتكلم فيها بالتفصيل وقبل ده هانعرف ازاى نعمل جدول وانواع البيانات والعلاقات واهميتها وامتى تستخدمها والقيود وانواعها وازاى تعملها وندخل بقى فى DDL statement Create , alter , dropDML Statement select , insert , update ,delete كل الجمل دى بالتفصيل وتحديدا جملة ال select بكل تفاصيلها بال joins بأنواعها هاتخرج من الكورس ده قادر انك تتعامل مع اى نوع قاعدة بيانات من ناحية الكويرى لانها Standard statement ياعنى نفس الجمل تقدر تنفذها على اوراكل او اى داتا بيز انجين بعد الكورس ده ممكن لو حابب تكمل كورس سيكوال ديفلوبر وده متخصص للسيكوال سيرفر

Unreal Engine: Car Config (ITA with ENG. SPA AND POR SUB)
In questo corso imparerai a realizzare, attraverso l'uso dello scripting visivo di Unreal Engine (Blueprints), un Car Configurator interattivo.Scoprirai come aprire e chiudere le portiere, cambiare i materiali in realtime attraverso una comoda interfaccia UMG, come switchare le viste creare e mandare in play/stop un'animazione, settare i livelli di risoluzione, cambiare la geometria ai cerchi, e tanto altro.Riguardo ai Sottotitoli, essi verranno integrati giorno dopo giorno, ma credo di terminare il lavoro in una settimana.Prerequisiti: 1) Unreal Engine Studio ( Attivo, e cioè con la possibilità di importare in Udatasmith)2) Conoscenza basica dei concetti generali e di programmazione Blueprint3) Pazienza, Motivazione e passione.

Design with Claude: From Prototypes to Presentations & More
For a long time, using AI for design meant one thing: you typed a prompt and it handed you a picture. Claude is doing something quieter and stranger than that it's not painting images at all. Let us understand what it's actually attempting, and why that changes the question of what a 'design tool' even is.Claude is doing something quieter and stranger - it isn't painting images at all. It's built on the same agentic foundation as Claude Code, so it doesn't just answer and stop; it gets into your working environment and produces real, editable artifacts instead of descriptions of them. When it designs, the output behaves like actual work, not a throwaway picture.What Claude Design is really attempting is to change where design starts. Most design doesn't begin in a design app. It begins in a planning doc, a sales prep, or a half-formed idea that needs to become visible before anyone can react to it. The Design tab exists to catch that moment: give Claude a canvas instead of a chat window, and "describe it" turns straight into "see it and refine it." Skills and connectors then turn that into a real workflow — skills carry your house style so nothing gets reinvented, and connectors pull brand assets in and push finished work out to tools like Canva for polish.Here's the twist people miss: Claude reads images beautifully, but it doesn't paint pixels the way an image generator does. Instead it writes the code that renders as design — HTML, CSS, components — which sounds like a limitation but is quietly a strength. You get structured, editable, hand-off-ready output that's already aligned to a system, rather than pixels your team has to reverse-engineer. That single distinction runs through everything else, and it changes the question of what a "design tool" even is.

Mastering Canva AI Features: Elevate Your Designs with Magic
Mastering Canva AI Features, where we dive deep into the world of Canva's AI-powered magic tools. We'll guide you through everything you need to know to create stunning designs, captivating presentations, and engaging videos, all while harnessing the power of Canva's latest AI innovations.In this course, we'll cover all of Canva's newly introduced AI features, including:Magic Design for Text and Videos: Learn how to effortlessly transform your text and video content into eye-catching creations.Magic Presentations: Create dynamic and professional presentations with ease using Canva's AI-driven features.Magic Switch: Discover how to seamlessly switch between different design formats, ensuring your content looks great across various platforms.Magic Media: Enhance your media assets with AI-enhanced filters and effects for a polished look.Magic Morph: Add a touch of magic to your graphics with the power of morphing elements for smooth transitions.Magic Grab: Easily source and integrate captivating visual content from Canva's extensive library.Magic Text: Master the art of typography and text design with Canva's AI-powered text tools.Magic Expand: Create flexible and responsive designs that adapt to various screen sizes.Magic Edit: Make quick edits and enhancements to your designs using AI-guided suggestions.Magic Animate: Bring your designs to life with dynamic animations that captivate your audience.Magic Write: Elevate your writing and storytelling with AI-generated suggestions for compelling content.Whether you're a business owner, marketer, student, or creative professional, this course equips

Learn A-Frame And Get Ready For WebVR
*** NEWS 08 JUL 2023 ***I have added the new Section 17 - Immersive Web Emulator to the course, which includes a 7-step tutorial about this useful tool developed by Meta Reality Labs to test your WebXR scenes without a physical XR device.Moreover, the downloadable source code has been updated to the latest release v1.4.2 for the following lectures:Lecture 43 "Why registering components"Lecture 44 “The .init() handler”Lecture 45 “Using the Schema”Lecture 46 “The .update() handler”Lecture 47 “The .tick() handler”Lecture 48 "Blink teleportation component PART 1"Lecture 49 "Blink teleportation component PART 2"Lecture 50 "Entity spawner component"Lecture 51 “Multiple entities component PART 1”Lecture 52 “Multiple entities component PART 2”*** INTRODUCTION ***Welcome to my A-Frame course, where you will be learning how to create and test your first WebVR scenes on any device (Desktop and VR headsets) within a few hours!Whatever area of design or development you work in, you have probably started getting your head around Virtual Reality for the Web (WebVR) and, if you haven't already, soon you will have to.Indeed today the WebXR standard is incredibly well-supported on phones and desktop computers for almost all major headsets.It’s clearly time for all creatives to get on board!*** ABOUT ME ***I am a designer with coding skills, and some of my WebVR works won awards in competitions and hackathons in April 2018 and March 2019.April 2018My entry "Epic Medieval Battle” was announced as one of the 3 winners achieving the 3rd place in the