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Data Warehouse & ETL with SQL Server, SSIS, SSDT & TSQL
This beginner-friendly course guides you through building an enterprise data warehouse solution using Microsoft SQL Server, SQL Server Integration Services (SSIS), and SQL Server Data Tools (SSDT).You’ll gain hands-on experience designing, implementing, and managing a data warehouse, with a focus on ETL processes, data modeling, and reporting. Step-by-step labs help you set up your environment, create SSIS packages, and transform raw data into valuable business insights. What You’ll Learn Set up SQL Server , SSDT, and Visual StudioAttach and explore the AdventureWorksDW sample databaseUnderstand data warehouse concepts, architecture, and hardware considerations Design and implement fact and dimension tables Choose between star and snowflake schema designs Build ETL solutions with SSIS, including incremental extraction and loading Create and debug SSIS packages (control flow, data flow, logging, error handling) Cleanse data using Data Quality Services (DQS) and enforce integrity with Master Data Services (MDS) Deploy, configure, and execute SSIS packagesConsume and analyse data with SSRS and SSAS By the End of This CourseYou’ll have the skills to design and implement a complete data warehouse solution, build robust ETL pipelines, and deliver business intelligence using Microsoft’s data platform. What you’ll build An operational data warehouse with SQL Server ETL solutions supporting incremental loads Reports and analytics with SSRS/SSASWho this course is forAspiring data warehouse or BI developersSQL Server users who want to expand into ETL and data warehousingAnyone interested in learning data warehousing with Microsoft tools

Substance Painter & Maya Course: Low Poly Character Making
Hi Guys, Are you looking for a course that fully explains the retopology and texturing process?Would you like to prepare your zbrush characters and sculptures for a production? If that is the case then I welcome you to Nexttut Education´s "Substance Painter Maya Course : Low Poly Character Making". Instructor: My name is Abraham Leal, I am 3D Artist and producer and i have 10 years of experience in the industry. Currently i lead my own studio Critical Hit were we design and produce projects for the entertainment Industry.Why you should join: At the end of this course, your will be able convert your high poly character into a game ready character.In this Course, you will be learning:Retopology ToolsRetopology principlesUvsBasic TexturingShadingLights and Render settingsPost ProductionI will start the course by teaching you the basics of Retopology by covering several exercises and tools. We will then jump into learning about all the different pipelines that Maya has to offer for retopology and uvs. After that we will bake our texture maps in substance painter and fully texture our character using a PBR workflow. Finally we will take everything back to produce our final renders.I have designed this course for students who want to continue learning the production pipeline used in the industry. A good grasp of Maya is expected however we will go over all the tools in detail so that you can follow along. We will be using Maya, Zbrush, Substance Painter and Photoshop, so make sure to have the latest updates.I hope you join me in this course.

Learn to Sculpt an Underground Catacomb with ZBrush
In this series, Emiel Sleegers is going to be covering how to sculpt and build a catacomb environment using Maya and ZBrush. For starters he will be creating and unwrapping some base meshes within Maya, and from there he will be taking said meshes into ZBrush where he will covering topics such dynamesh, additional damage sculpting, insert mesh, and more. From there, he will then export the meshes back to Maya for an optimization pass and then take everything into Marmoset Toolbag for rendering.(Students - please look under Section 1 / Lecture 1 downloads for the source files associated with the lesson.)More about the Instructor:Emiel Sleegers is a self-taught 3d artist currently residing in the Netherlands. He's been teaching himself 3D art for the past 3-4 years, and has worked as a freelance artist on numerous unannounced projects. He's a lover of all things 3d and enjoys sharing the knowledge he has obtained with others eager to learn.

Instructional Design Pro (Part 2): No Beginners Allowed!
You’re about to learn an easier, faster curriculum design that’s clearer to learn and more enjoyable to teach, one that ensures your end users get it right the first time. Finally, You’ll Have A Step-By-Step Plan For Turning Curriculum Into… ENGAGEMENT, LEARNING AND RETENTION(Hint: It looks something like this…)Part 1: Curriculum Structural Design•Identify with your audience• Identify what they do•Organize what they do•Determine what to teach•Organize what to teach•Determine the initial class structurePart 2: Curriculum Teaching Design (YOU ARE HERE)•Determine why they want it•Research teaching strategies•Research teaching tools•Select teaching strategies tools•Make it real to them•Proof the specific class structurePart 3: Curriculum Production•Create facilitator guides•Create in-class activities and assessments•Create learner workbooks and handouts•Create a slideshow•Create evaluation surveys•Create marketing materialsOrdinary instructional designers just don’t get it….There was a time when having expertise was enough, but today (if you actually want to get engagement, learning and retention), you need to do more.So how do you do it?How do you build “curriculum” that turns instructional design into engagement, learning and retention?Fortunately, that’s what you’re about to learn.FACT: Businesses Need Instructional Designers(…Who Actually Know What They’re Doing)I’m not going to sell you on the importance of instructional design.If you’re here, you already know it’s an essential aspect of any training strategy, because instructional design:Increases ROI and efficiency…

Master Rigging Vehicles in Blender
Are you ready to create rigs for various different vehicles? Utilising 3D models that are hand-crafted, high quality and built specifically for this course, we learn how to use the various rigging tools available within the Blender software and turn your static pictures into exciting animations!The course features five different vehicles for you to practice and learn from! There's also the preliminaries, universal rigs and the general guidelines which are designed to further your learning and understanding further. Each project is detached from the other ones; instead of bringing in and reusing too many elements from previous rigs, we reaffirm and harden the understanding required to build using armatures and look at where each vehicle is unique. The ultimate aim is to get you used to using armatures, drivers, custom properties, curves and various other tools!All rigs are designed for ease of use by an animator (the ultimate end user of our rigs.) Whilst there's a lot going on under the hood with our creations, the animator will simply see the relevant controller bones and be able to use them straight away! Are you all set? Check out the course promotional video and get ready to master rigging vehicles in Blender!

Create & Design a Modern Architecture House in Blender 3D
Do you want to learn how to create stunning photorealistic 3D architectural renders in Blender? Do you want to be able to digitally recreate your own house in Blender? By the end of this course you will have made a beautiful 3D modern house. The first section of this course will be focused on modeling our modern house. Over the next couple sections we will be adding materials, textures, modeling and lighting to our scene. I will then show you how to render your image and post process it. There are a couple bonus videos as well! The first 2 are: How to Create a Clay Version of your Render and how to use the Workbench Engine! After that we jump into the real-time render engine Eevee and learn setup our scene using this engine in Blender! Learning Blender can be very hard when you first start that's why I built this course for all levels beginner to advanced. I will be showing you step by step on what to do and why we do it. From the basics of modeling to advanced techniques like creating grass with particle systems.I have also included 3 bonus sections in this course. The first one is creating a realistic tree in Blender. We will go through how to create an organic looking tree, apply textures and use particle systems to create the branches.The second bonus section is about creating a modern bed! We will learn all about the cloth simulation and how to easily create pillows using it! After that we learn about creating a procedural fabric material! Finally the last tutorial I will show you how to create a modern couch in Blender. First thing we will do is model and sculpt it. This will add some creases to make it more realistic. Then, of course, the materials and rendering.I will be giving away 15 professionally made models and 5 high resolution textures. You are free to use these models for other scenes but you are not allowed to sell or upload them. By enrolling in this course you agree those conditions.What you’ll learnC