Assets para videojuegos Maya ZBrush y Substance Painter 2019
التصنيف الكامل: Design > 3D & Animation > Autodesk Maya

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Refactoring Legacy Code: Antipatterns to SOLID Principles
Are you tired of working on codebases that feel like they are about to collapse?Wasted hours debugging a massive God Object, navigating through endless Spaghetti Logic, or fixing a regression caused by "Copy Paste Syndrome" is what keeps developers stuck. In modern software engineering, writing code that works is not enough. You must write code that is clean, maintainable, and scalable.Welcome to Software Architecture: Antipatterns, SOLID, Multi-Language Refactoring.This course is the antidote to technical debt. We take a different approach than standard "refactoring" courses. We don't just teach you theoretical best practices (the "What"); we start by identifying the common mistakes that kill software quality (the "Antipatterns") and then show you exactly how to refactor them using the pillars of professional design.A Multi-Language, Real-World Approach:We don't just lecture; we show you. This course uses practical refactoring examples in JavaScript, C#, and Python. You won't just learn the theory of how to fix bad code; you will witness the actual step-by-step refactoring in your preferred ecosystem.What You Will Master:This interactive guide is structured in two powerful phases:1. Identifying and Eliminating the Antipatterns (The "Code Smells") Learn to instantly recognize and refactor the exact patterns that destroy systems:God Objects: Dissect massive, over-responsible classes into lean, modular components.Spaghetti Code: Untangle confusing, unreadable logic into clean, expressive functions.Copy Paste Syndrome: Stop repeating yourself. Master code duplication removal across projects.Lava Flow Big Ball of Mud: Learn to safely refactor obsolete code and navigate large, haphazardly structured le

Advanced Compositing in Nuke - Prometheus MasterClass (Eng.)
“This course contains the use of artificial intelligence.”Important Notice: This course was originally taught in Spanish. Using advanced techniques and AI-driven protocols, it has been carefully dubbed into English to ensure clarity, precision, and a seamless learning experience.Do you want to take your digital compositing skills to the level of major film studios? Welcome to the Prometheus MasterClass in Nuke, a unique experience where you will learn how to recreate the visual effects from one of the most impactful scenes in the movie Prometheus.Exclusivity that makes the differenceThis is not just another Nuke class. It is an exclusive MasterClass, designed specifically for fusionlearningfx and Udemy, that you won’t find anywhere else. Here, you won’t just learn tools—you will live the experience of working as industry professionals do, tackling a real project inspired by Prometheus.Part of the prestigious Nuke Master ProgramThe Prometheus MasterClass is one of the highlighted modules of the Nuke Master Program, the comprehensive training program from fusionlearningfx that brings together the most advanced techniques in digital compositing and visual effects. This program is designed for those seeking complete, professional training, and this MasterClass stands out as one of its most valuable components. You can access the full program at fusionlearningfx.Enroll todayTransform the way you create visual effects. This is not just a course—it is your gateway to exclusive training that will open the doors to the world of cinematic VFX and digital compositing.

Blender Game Character Modelling (Anatomy Low Poly) Course
Learn how to use Blender to make low-poly art. This course is perfect for beginners. We begin with a thorough introduction to the Blender interface. Blender is a powerful (and free) program (open source) that can be used to make art assets. The art you make in Blender is easy to add to games or other projects. Even if you're not an artist, you can make basic art models.Blender Game Character Modelling (Anatomy Low Poly) Course is a unique course that breaks down each anatomy focusing on essential 3D Modelling skills. Anatomy of the character broken into: Head, Neck, Torso, Shoulder, Arms, Fingers, Pelvis and Legs. In addition, there are Clothing and Accessories included. This course is taught by an experienced 3D artist and the knowledge is imparted in fun and applied manner. Furthermore, you will learn to texture the character. In addition to texturing, you will learn to create gloves, boots, hair, belt and beard. Therefore, if you would like to learn the essential skills for creating anatomy and give you the perfect base to create your own characters, then look no further and be part of this course. When you are free, spend it efficiently by learning a new skill that you can put on your resume, with a finished project you can add to your portfolio. Before you know it, your showcase will grow with all the projects that will have built up over time.

TyFlow VFX in 3ds max Module 1
Note: The Speaker's voice is generated in AI Text to speech, Automatic subtitles are available.Topics: in this first course dedicated to VFX animation in Tyflow we will study the basics of the program; in the first phase of the course the procedures for installing the free files in 3ds max to access the new interface area dedicated to simulation will be illustrated, subsequently we will study the command panel interface dedicated to the management and quality of dynamic simulations; in the second part of the course we will study the logic of the events and operators necessary to create animations and particle simulations.In the third part of the course we will carry out the first simulation, through the collisions of rigid bodies managed by PhysX.In the fourth part of the course we will study the Birth operators dedicated to the modification of particle births in Tyflow: Birth, Birth Burst, Birth Flow, Birth Intersections, Birth Object, Birth Skeleton, Birth Spline, Birth on Surface, Birth Voxel operators.In the fifth part of the course we will study the Variation operators to modify the behavior of simulations in Tyflow: Array, Branch, Grow, Colonization, Resample, Spawn, Delete operators.In the sixth part of the course we will study the operators dedicated to force to influence the simulations carried out in TyFlow between movements, collisions and rotations: Operators Boundary, Cluster, Flock, Flow Update, Force, Integrate, Limiter, Mass, Bind, Particle Force, Particle Groups, Path Follow, Point Force, Position Displace, Position, Position Object, Position, Position Transfer, Push In Out, Rasterize, Rotation, Scala, Slow, Speed, Spin, Spread, Stop, Surface Force, Temporal Smooth.Attached to the lessons are available the exercise files for 3ds max 2017 and 3ds max 2020 compatible with the higher releases.Note: the exercise files are attached to the lessons002_Open Editor Interface006 B_P

DIALux full Advanced course
In this course you will learn next skills:How to install Dialux Evo software.How to import DWG files into Dialux Evo software.How to export DWG file into Dialux Evo software. How to make interior and exterior project step by step.How to make calculations properly.How to make reports properly. How to use option Raytrace. How to use option for edit LDT files.How to create street lightning project. How to use standard in calculation of luminance. You can download summary of all lectures and practice at your home.You can practice on project of school building, with all options that you need to know in future projects. How to make exterior models like pedestrians, streets, parking areas.How to make grass surfaces. How to change textures of walls, ground elements. How to make calculation surfaces and planes. How to set demand value of luminance for rooms, and calculation surfaces. How to draw building in 3D mode. How to change position of elements. How to rotate elements. How to put furnitures in school rooms.How to put windows, doors and apertures on building.How to put reflectors on facade.How to put luminaries for street lightning.How to set properly parameters in interior and exterior calculation.Complete Textbook for download and step by step tutorials.

Unity 3D & Maya: Create & Submit Art to Unity Asset Store
This course is for any artist who is looking to thrive by sharing their doodles, sketches, characters designs with one of the largest growing game development communities in the world. Get access to millions of paying developers and essentially your potential clients who need game assets from talented artists like yourself. Help others create the projects of their dreams by providing them with your best dream creations. Your imagination is the limit. What You Will Learn: How to take your doodles and sketches and turn them into Monthly Revenue How to look at your art and be able to break it down into simple 3D shapes Learn specific modeling techniques used for game development and design Learn Step by Step process on how to build 3D geometry from your sketches How to unwrap your 3D models and draw textures in Photoshop How to bring your characters to life in the leading animation package How to export your 3D animated model and set it up inside a game engine How to take your creations and submit them for sale using required tools I will show you a step by step process that I use to create and submit 3D assets to the Unity Asset Store. I spent the last 15 years learning all the necessary tools techniques and will now teach you how you can do the same with this easy to follow online course. As you go through the course I suggest breaking it down into 3 days, 3 sections at a time. The entire course is 10 hours and 20 min. long, and segmenting 3 sections per day will require about 3:30 hours. You are of course welcome to also just squeeze the whole thing in one weekend which will quickly send you on your own way to selling your own assets. We all learn differently so find your own comfortable speed ... and Lets Begin!
